If news, player data, and player prices aren't "anything good", don't download it. You don't need it.
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Rocketz
- 700
- Muthead Founder
- S
- Registered User
- Member for 9 years, 5 months, and 14 days, Last active Sat, Jan, 9 2021 18:56:28 MHC: Frozen
- 1,005 Followers
- 9,317 Total Posts
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Rocketz posted a message on Muthead WatchlistsPosted in: NewsThe binder was definitely better, but sometimes things like that are outside of our control. EA stopped supporting their web application that we used as a data source to sync user binders.
If we still had access to binder data, the binder sync would still exist. We didn't arbitrarily remove it.
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Rocketz posted a message on Muthead WatchlistsPosted in: NewsIt's not, sorry man. EA stopped supporting the web application that was our data source. We have no way to sync your binder anymore.
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Rocketz posted a message on Midseason Master, Football Outsiders, Chemistry Masters, Competitive, and NFL VeteransPosted in: NewsThank you sir! When the content drops, most times I'm in just as much of a rush to understand it as you guys are. I apologize for the misinformation.
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Rocketz posted a message on The MUT Cast ReturnsPosted in: NewsIf you can't make it when it's live, there are always VODs.
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Rocketz posted a message on Most Feared: Beast of the GridironPosted in: NewsNot true. You can do one of two things:
Upgrade your Beast to 86 OVR through daily objectives and sets
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Use 94 OVR Urlacher
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Rocketz posted a message on Honorary Team of the Week Julio JonesPosted in: NewsWhat a waste for a 1 point overall difference
Not only does he get the 1 point upgrades in relevant WR ratings, he also gets the Playmaker chemistry ability which brings back some of the dominance of the playmaker mechanic from last season. -
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Rocketz posted a message on MUT Rewards Fedex ShipmentsPosted in: NewsQuote from Xhcpxprojectpat >>Hmm what a surprise that the person who pulled this has a twitter account.
That's implying that there was only one of these type of collectibles to be pulled. What if there is a 1/1 Andrew Luck signed helmet out there? Until EA comments on it, we don't know how many different real-world items there are. We just see what surfaces on Twitter, Muthead, Reddit, etc. -
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Rocketz posted a message on MUT Rewards Fedex ShipmentsPosted in: NewsI haven't seen/heard anything indicating these collectibles have been in packs since launch. Of course they're going to be rare, but I think a signed jersey is cooler than any potential MUT item I could get in a pack. -
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Rocketz posted a message on Announcing MaddenPros.com!Posted in: NewsThere's a training camp section specifically on how to stop that this season:
http://www.maddenpros.com/17/training-camp/77-how-to-stop-aggressive-catching
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Rocketz posted a message on 4th of July Program OverviewPosted in: NewsQuote from Dirtybirdz16 >>Can you pull the players in packs? Or only through the sets?
Both! -
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Rocketz posted a message on Throwbacks Update: DeMarco MurrayPosted in: NewsHonestly, not sure. That's my biggest complaint on the Throwbacks program. I personally feel all the ratings should be the same, not just the same art. I'm sure they have game design reasons for changing it, but I've been a bit disappointed looking at some of the Throwbacks ratings and comparing them to the original items they're based on.
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Rocketz posted a message on Coin Up: Frogg vs. HopePosted in: NewsThis is directly a result of last week's feedback. I didn't know it was happening last week until it was live in game. This week I had a few days to prepare and a huge thanks to Frogg and Hope for their help with this.
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Rocketz posted a message on Madden Mobile Boss Vick GiveawayPosted in: NewsIt's Madden Mobile, who gives a crap?
More people play Madden Mobile than Madden Ultimate Team every day, so lots of people "give a crap". If you're looking for the console version of this giveaway, here you go: - To post a comment, please login or register a new account.
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Rocketz posted a message on Brandin CooksPosted in: Brandin CooksQuote from SurvivorFan4Ever >>Unbumpable routes + TOTW Cooks = TD -
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Rocketz posted a message on William GholstonPosted in: William GholstonLet's hope they fix it.
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Rocketz posted a message on Jason HatcherPosted in: Jason HatcherIt only took me 6 months to fix this. Not bad!
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Rocketz posted a message on Tavarres KingPosted in: Tavarres KingThis guy is on my starting roster and I came here to post this haha. You beat me to it.
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Rocketz posted a message on LaDainian TomlinsonPosted in: LaDainian TomlinsonLT is going to make you all hate screen passes in MUT 16. Just wait.
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Rocketz posted a message on Rocketz 8/25Posted in: Rocketz 8/25How is your team so good with only 6 hours of gameplay?
I bought a 15 pack bundle, and that's where most of my team upgrades have come from. I have had more than 6 hours of play time, but just about every upgrade came from that bundle.
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Rocketz posted a message on The V SquadPosted in: The V SquadQuote from Ruckus1010 »He still switched from a vikes fan to GB...
Let's be honest, there are a million Packers fans in Minnesota and zero Vikings fans in Wisconsin. Minnesota fans tend to suck in general.
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Rocketz posted a message on The V SquadPosted in: The V SquadI'll upvote Minnesota! Born and raised in Minneapolis.
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Rocketz posted a message on Food ThemedPosted in: Food ThemedHeinz Field! It's just too perfect.
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Rocketz posted a message on Food ThemedPosted in: Food ThemedYou even did backups. This is the best themed lineup I've ever seen. Nicely done sir.
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Update #1: MH Credits are frozen for everyone. I'm in the process of importing all of your MH Credits to the new system.
Update #2: MH Credit totals have been imported to the new site. You can view your MH Credit balance on your profile on the new site. You can go directly to your profile link (ex. www.muthead.com/u/rocketz) or click on the profile icon on the nav bar:
Update #3: You can now send and receive MH Credits on the new system. You can send a user MH Credits from their profile on the new site. The MH Credit migration is complete and MH Raffles will resume later this week. These forums will be locking later today, so you'll have to move to the new forums here: muthead.com/forums
Hey guys, we're targeting Tuesday 2/18 to start the forums and MHC migration to the new site (from old.muthead.com to muthead.com). If this is the first you're hearing about this, check out my last post for more details. The tl;dr is that the framework we used to write Muthead many years ago is going away so everything needed to be rewritten on a modern platform.
These forums will lock on Tuesday and all MH Credits will be frozen. The first priority is to migrate your MH Credit balances to the new site and unfreeze them. I'm hoping to have downtime on MH Credits limited to just an hour or two. Once things are back up and running, you'll be able to send and receive as normal on the new site. You will be able to access your MH Credits on the new site on your profile (ex. www.muthead.com/u/rocketz).
The following day, we'll begin migrating old forum posts starting with the most recent and working backwards. The whole process will take weeks, but the most relevant posts will be migrated the fastest.
I'll post updates as I have them throughout the process. Thanks for your patience.
-Rocketz
I tried to take the things I like from modern forums like Reddit and merge it with the things I like from Muthead's forums. I really like being able to see conversations within a thread on their own chain. It's so much easier to follow than bouncing around and looking at giant quote chains.
Also, we now give you a lot of different ways to view the forums. If you want as little change as possible, sort your forum threads by last active:
And sort replies within threads by newest:
Give it a shot for 15 minutes just reading threads. I know it's very slimmed down visually compared to the old forums, but I think readability has improved a lot. If you disagree after giving it a shot, please let me know. I would love to know why.
They'll be going away for a bit. I hope to rebuild the system over the coming weeks.
Yeah, we were supposed to be off of the old framework by the end of 2019. I got a slight extension, but all support for our current framework is being dropped. I have no control over that decision. I'm trying to balance deadlines and prioritize feature rewrites. I've spent over 6 years now building Muthead on its current framework. Rewriting so much of the stuff I've built in that time is just a lot of work.
MH Credits are ready to go. We just didn't deploy it over the holidays while the office was closed. There might be a few hours of downtime on MH Credit transactions, but that's it.
That's correct. If I decide to cut a feature like clan ranks, I'll refund the clan owner everything that was purchased and some extra MH Credits on top of it. I haven't planned out the Clans system rewrite yet. I'll have more details soon.
A lot of questions there. I personally prefer the readability on the new site, but maybe that's just because I've been looking at it for so long now. Back and forth conversations within a thread now have their own chain so I can follow them easily without giant quote blocks. Voting is nice as well to prioritize the meaningful responses against the troll replies.
In terms of the aesthetic, I prefer the slimmed down version to prioritize the content. I know it's very minimalist compared to the current design. We're working on a user tooltip/modal that will bring back a lot of the personalization when you hover over a name like an avatar and account details.
Search is something I'm not quite sure I'll add back. I didn't think the old search was great and I always found myself Googling "Muthead Forums ______" to find the post I wanted. Google is just way better at indexing content than I'll ever be.
Scammer tags are a much smaller thing than they used to be, but it's not hard to add back. I'll investigate how big of an issue it is and make that call at a later date.
I don't have plans for supporting old lineups. With all the work that needs to be done, it just seems like a low priority. I'll always keep that data so if I change my mind in the future, I'll be able to import them.
You can already see who the latest person to reply was from the thread listing page. You cannot see which threads you've already read.
I hadn't considered that. I'll likely just remove warning penalties while OVRs are frozen.
Staying on this forum system wasn't an option unfortunately, and when building something new I wanted to take some of the things I liked from more modern forum systems while preserving a lot of what I like about Muthead's forums. If you have specifics, I'd be happy to address them.
We've already stopped all new sales of MH Supporter and when old.muthead.com goes away, I'm going to cancel all active subscriptions. If you If you had MH Supporter at any time, my plan is to give you an ad free experience on the new site forever. I'm planning to migrate honor for historical purposes, but no new Honor Tokens will be given out once old.muthead.com goes away.
They're probably going away for a little bit. The data isn't lost. I'll bring them back with changes/improvements as soon as I can. I know they're important to a lot of you.
At this time, they will not. I'm going to explore how difficult it would be to rebuild that feature. It's something we got for free on the current forums.
Gauntlet is going away. This is an opportunity to rethink how MH Credits are earned and spent. MH Credits certainly aren't going anywhere and once we're done with the site rewrite, I'm excited to get back to work on new community features.
Hey guys, as I'm sure everyone has seen, we launched our new forums earlier in December. I know the feedback hasn't been great. Change always comes with frustration, but support for the framework these forums are written on is going away.
We focused on function and performance first. We moved to a nested discussion structure with multiple ways to sort threads and replies. If you haven't checked it out yet, spend a minute or two getting familiar with it. Everything loads much faster, especially on mobile devices.
If you're up for making the switch now, or at least spending time in both, I'd appreciate it. It will make the transition a bit easier.
I'll answer a few of the common questions I've gotten below:
What's happening with these forums?
At some point next week, we will be starting the migration process. We will be importing the content of these forums into the new forums so your post counts and all the content you've created over the years won't be lost. At that time, we will be closing these forums. I'll give everyone at least 24 hours notice before the migration begins.
How do I post images or style my content with the new forums?
We've moved to a Markdown system instead of the current WYSIWYG editor. You can actually do a lot with it if you spend a few minutes learning the syntax. Here's a guide that can help. We're sticking with Markdown, but I'm investigating editor options to see if I can make the process of creating stylized posts a bit easier. If I can make it happen, making complex posts on mobile will be easier.
What about avatars, icons, name colors, etc.?
We focused on core functionality and performance first. This stuff is coming and won't be lost.
Will I keep my Muthead OVR?
The plan is to freeze Muthead OVRs and migrate them over. Whatever OVR you have on that day, you'll keep for a while until we can rewrite the system that calculates it. Keep in mind that when we bring it back, there will be significant differences since some of the features it currently depends on won't be there.
What is happening with MH Credits?
We have already rewritten the MH Credits system and we'll likely launch it next week. All of your MH Credit totals will carry over and MH Credit transactions will be frozen on old.muthead.com. I'm currently working on rewriting the raffles system so there aren't any gaps there. We won't migrate MH Credits until raffles are ready to go.
I'm sure you guys will have many more questions. Leave them below and I'll answer as many as I can.
That's something I can promise. I'll remove ads for anyone that contributes data.
There is not. I can see who is providing the data and I'll do my best to reward those who are putting in significant effort. I'm not promising anything though.
Hey guys, some of you might have noticed I pushed out a new section on player pages to show what Abilities that player can get. Here's an example:
https://www.muthead.com/20/players/10211209/abilities/
Unfortunately EA does not provide us with this data, so I need help filling it in. I'm focusing on Power Ups first because those are the players most people apply Abilities to.
How You Can Help
If you're willing to help out leave a reply to this thread and let me know. I can flag your account for editor access. There's a form where you check the boxes for each slot that corresponds to what Abilities a player can get. For Power Ups, we're assuming max tier. All I'm asking is that you fill in data for players you currently use since you have to look in game to see what Abilities are available per slot.
For any players you fill in, you'll get your name on that player's ability page like in the above screenshot. I'm really looking for any of you Theme Team masters because you'll have players powered up that most of us will not.
Unfortunately it's not as simple as just applying the logic from the spreadsheet EA published as that only applies to Slot 3. Torry Holt can get Streak Specialist and Slot Apprentice, but only in Slot 3. That means he can't get both at the same time.
Once we have enough data coverage, I will be adding a filter on the player page so that you can search the database by Abilities. I don't want to add it too soon or people will assume it just doesn't work since the data is so incomplete right now.
Legend has also created a private Discord for community members willing to help. He will be inviting you to it so that we can coordinate our efforts.
If you have any questions, just leave a reply.
Thanks,
Rocketz
I know it's not the answer you want, but you responded about two hours after the deadline. This was rerolled long before you got back to us. We have reroll times to keep things moving and we do our best to be clear about that. Thanks for watching FNF last night. Sorry this one didn't work out.
That's just an issue related to the fact forums are on the old site and everything else is on the new site. We're working towards moving everything to the new site which will fix that problem.
It is returning, but it's less useful if you don't have the ability to refresh prices on demand. We have a few features/improvement scheduled ahead of it.
Ideally our prices system is able to identify players of high interest and keep their prices updated constantly. That's what I'm working towards right now.
I doubt we'll ever get to 100% on that. The next step is to give price refresh access to accounts that we can be nearly certain are honest users. We track how accounts interact with pricing data, so if anyone abuses it, we can lock them out.
Right now about 10,000 accounts can refresh prices on demand. We're looking to expand that in the near future.
I can't give you a hard date, but it is a priority to get us on more modern forums and get off of the old site altogether. It's not a good situation for anyone to have things split like this.
Hey everyone, it has been a while since my last update. If you've been using Muthead for years, you know our prices have sucked this year. There's no other way to put it. We removed the ability for most users to trigger on-demand price updates. This was a source of a lot of abuse from coin selling sites and it was causing performance issues for the site in general. For more info, feel free to read over part 1:
https://old.muthead.com/forums/madden/mut-discussion/1511734-an-update-on-muthead-prices
Our first attempt at keeping prices updated failed for a variety of reasons and I'm sure many of you noticed that we had player items that went days between price updates. That's obviously not acceptable and we've spent a lot of time fixing this in a way that will hold up even under heavy web traffic.
I have good news! Today we rolled out a new pricing system that we wrote from the ground up to keep prices fresh for players that matter. We're constantly tracking which player prices pages are being viewed and the most popular players will never be more than 5 minutes out of date. Even the least relevant players will be refreshed at least once per day. The rest will fall somewhere in between.
The new system provides us a lot of flexibility to determine how often we should refresh players based on their popularity. I'll be watching things closely and making adjustments as necessary. If you see players that you feel should be updated more frequently than they are, send me a note and I'll look into it.
Thanks for your patience while we worked on the rewrite of the Muthead Prices system. If you have any questions, just leave a comment and I'll do my best to respond to everyone.
Thanks,
Rocketz