• posted a message on Is their not way more outrage about DDA because this is a participation trophy generation?
    Quote from mvandor >>
    Quote from doomtroopin06 >>

    there is no doubt that there are some digital adjustments/sliders in this game, whatever you want to call it. we all have had games that our players just play different from the game before. its adjustments to keep players playing, you wouldn't want to play if you got your ass wooped every game, so they level the playing field to keep players playing. it's not new and it's no big deal IMO. it effects us all at some point good or bad.

    And yet, 99% of other games with online components don't do this and people still play. I was addicted to BF1 yet at my age I'm handicapped by slow reflexes. I kept my expectations realistic, learned the maps so I could compensate with knowledge, and played buku hours.

     

    Same with RDRII.

     

    To the best of my knowledge only EA is guilty of these shenanigans. Every other game I play online is truly skill based, not AI assisted, or glitched.

     what I been saying, the game is not skill based. Most losses I encounter always feels more AI assisted than the other guy being better. Its an amazing how good a game is when AI is not doing alot of assisting, which it does happen sometimes. 

    Posted in: MUT Discussion
  • posted a message on Is their not way more outrage about DDA because this is a participation trophy generation?
    Quote from nicksr84 >>

    Went up 14-0 in a WL game and my opponent scores a kick return because you can't really blow someone out

     

    Miss extra point due lag for some odd reason

     

    Can't make adjudments or snap the ball

     

    Multiple throws into clouds that don't get picked even though my corners are right there

     2 occasions where blow outs happen.

     

    1 is when opponent is pretty bad and DDA cant even help it.

     

    2 is when EA tournaments happen for Madden, some reason alot of these 1 on 1s end in 14+ pts wins.

    Posted in: MUT Discussion
  • posted a message on Just came back to give it another shot

    I am a vet game who has put time into games in the past, and played them for years, like MMOs for example.

     

    Its just astounding how much time, effort, and whatever else you can put into this game with very little to show for it. 

     

    some people will say "Oh I can get 120 wins in 10 hours", I dunno if they lying, probably so, but the rest of the crowd which is probably 90% of the player base is not trying, taking a week, 3 days, whatever it is, just to gain 1 above average card.

     

    let that sync in for a minute, most games I know dont take 3 days to gain a decent item, even when playing MMOs I can get competitive stuff in 8 hr setting or less and it not be repetitive. 

     

    Im so burnt out on this game right now because not only is this games competition a glitch fest with alot of cheese, but building teams to get 89-90+ OVR has almost become a joke, like you dont want to do it because the state of competition, xfactors, abilities, glitches, its like trying to build a team over the course of 6 months to go and get slaughtered, so much wrong with this game and too much to explain whats wrong. 

     

    Posted in: MUT Discussion
  • posted a message on Got matched with someone I blocked

    Why I quit this broken shit. 

     

    only way to stop Lamar cheesers is QB contain blitz though usually. 

     

    Still if they can pass half ass decent, its over.

    Posted in: MUT Discussion
  • posted a message on Wow EA totally screwed up on this house rules huh?

    I want to play but got no drive to, think of it as protesting.

     

    I know when I fire this game up and start looking at everything as a whole, its like why should I be troubled to do this? payoff certainly not there unless I spend most of the day doing something, if not several days.

    Posted in: MUT Discussion
  • posted a message on annual no skill/realism/cheat list.
    Quote from elaurant0 >>

    need to add usering somehow but dont know how to word it.

    cant say usering a lb because even tho 99% of them are unskillful/unrealistic there is that 1% who doesnt user a lb who is more athletic than wr.

    saying holding y or have heat seeker or whatever turned on is also too broad.

     

    sort of like saying people who sit in cover 3 all game. they win or lose based on ea not a user( which has almost no skill at all this year), not adjustments literally only ea granted blocksheds, instant pass rush wins and knock outs all game. i dont know how people could go into a game and win or lose based on nothing they themselves put into the controller.

     What i been saying, games aint even about your opponent being better or worse. Its like, you lose, but look, user did nothing. 

    Posted in: EA Feedback
  • posted a message on Bots on auction house?
    Quote from skyedawg99 >>

    100% EA runs bots,

     

    During most feared when the AH was supposed to be locked but u could use it from the app,  posted 20 of the same 79 rated player and 6 or 7 would sell instantly for insanely high prices just because I was undercutting the current market, no way people were buying the 7 of the same cards in under 1 second without it even being a desirable card

     

    Example the market for 79 mark Barron was say 18k at the time cause he was enraged and u could only sell him on the app, if i posted 20 mark Barron for say 11k , 7 of them would instantly sell as I posted them all at the same time on the app in bulk within 1 second

     

    So basically EA runs a program to keep prices at a certain level by buying out cheaper cards based on current market prices

     I believe their is EA bots on AH, but I am not certain they are hitting all the insanely cheap cards that are posted at under avg price.  I do think they are posting high priced cards to set the price though. I might can believe this with Mark Barron that its an EA bot as well, I believe most all the MF cards had fuckery with EA bots as I paid attention the most to the auction during this period and alot of it never made sense, reason why I think EA has so much control on the AH is solely based on TP where TP is the currency. Like the 85 MF cards going for like 23k, 3 at 69k. Why is this mentioned? Because the 3 cards for exchange to get 87-88 I think it is, often wont even = same amount of TP as 3 85s or worth the gold spent to obtain the 3 85s. EA controlled the market to where those 85s never dipped below 20k, they dont want people using this method to upgrade their team without spending substantially more gold to do so.

    Posted in: MUT Discussion
  • posted a message on Bots on auction house?

    Wait till you see servers down for most everyone but able to get in and look at ah.

     

    Some weeks ago it was like this but if you kept spamming signin to ea you get in, some of the stuff looked real botty to me, it wasnt just a few users logged on either. This looked more like shill bidding possibly by EA.

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from area51sea >>
    Quote from Crinus >>
    Quote from lachrymotion >>

    Closest we’ve ever been to “proof” of any coding yet in any sort of file. I know some of y’all love that word “proof”, but should take notes from the Reddit OP of what that word actually means. 

    It will be interesting if they can find actual proof of it being applied in online H2H as its still currently just shown for offline FIFA modes. I could care less about any sort of leveling in offline modes, but when you mess w/ the playing field in a peer to peer game it’s pretty suspect. 

    Hopefully someone finds something tying it to online H2H to hopefully put this topic (the legitimacy of it, not the concept itself) to rest, but don’t see it happening.

     

    I have a feeling this will just be another log in the fire to an already burning discourse. Hope I’m wrong. 

     But DDA nay sayers were so bent of it not existing period. heres proof of it existing at least in some form or code.

     

    Now they want proof its in H2H, the nay sayers need to give up because its obviously in it if you dont spend money, you already have noticed it. 

    90 percent of the naysayers were paid ea trolls who showed up ever thread with the same arguments. I think ea laid them off or told them to stop posting in the treads about because all the sudden these hard core trolls all the sudden stop posting about it lately   

     They had money teams with max out chems and ovr, they say dda dont exist because those very teams the use are almost untouchable by dda in the first place, if nothing else dda aids them even more.

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from lachrymotion >>

    Closest we’ve ever been to “proof” of any coding yet in any sort of file. I know some of y’all love that word “proof”, but should take notes from the Reddit OP of what that word actually means. 

    It will be interesting if they can find actual proof of it being applied in online H2H as its still currently just shown for offline FIFA modes. I could care less about any sort of leveling in offline modes, but when you mess w/ the playing field in a peer to peer game it’s pretty suspect. 

    Hopefully someone finds something tying it to online H2H to hopefully put this topic (the legitimacy of it, not the concept itself) to rest, but don’t see it happening.

     

    I have a feeling this will just be another log in the fire to an already burning discourse. Hope I’m wrong. 

     But DDA nay sayers were so bent of it not existing period. heres proof of it existing at least in some form or code.

     

    Now they want proof its in H2H, the nay sayers need to give up because its obviously in it if you dont spend money, you already have noticed it. 

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from mvandor >>
    Quote from MaxAlkaline >>

    Hard to believe DDA is in any mode that is part of the MCS series.

    You clearly don't watch the pros stream. Hell, Problem barely streams any more and it ain't Madden, and they all complain about the game as much as we do. Is it possible they disable it for major competitions? Dunno. If the console code IS server side it's much more difficult to find and could be EA manipulated. And I don't think overall plays into it I think it's how long a win streak is. In seasons it is CLEARLY manipulated when you hit the playoffs, I always get much tougher teams and players the minute I hit that first playoff game. EA does not want us to get major free rewards.

     

    The goal is to make sure every fool wins enough to maintain interest. Just don't think overall is an issue.

     disabled for major competitions is probable as many blowouts or wins by 2-3 scores happen in every match. But then again Skimbo got screwed out of a pass to open WR where the ball was over thrown, nothing could even defend what happened there.

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from NinerNation >>
    Quote from NinerNation >>

    Was just about to make this post. You should add some of the text to your OP:

     

    Dumped FIFA 20 PC INI settings from memory.

    https://pastebin.com/8x8KccNt

     

    Just thought I'd share, some interesting things inside.

    Edit: Thanks for the awards and attention/upvotes everyone. Means alot. Keeps me motivated to dig deeper, and will. Its not hard to dump memory just takes a little time and experience.

    EDIT2: People might think this is only implemented for offline. Found that the variable ADAPTIVE_DIFFICULTY 'ENABLED' is still on 1 whenever you join FUT/online friendlies. Whether its being used or not I'm not sure but I keep digging. Once I find enough I'll update the post later tonight.

     

    Description: "User scores in first 5 minutes" // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25> RULE1_PARAM1 = 300 // 5 Minutes RULE1_OUTPUT = 0.25

    // Description: "User scores in first 20 minutes" // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25> RULE2_PARAM1 = 1200 // 20 Minutes RULE2_OUTPUT = 0.25

    // Description: "Score >= 2 goal lead" // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25> RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25

    // Description: ">70% possession after at least 20 minutes" // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25> RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 1200 // 20 Minutes RULE4_OUTPUT = 0.25

    // Description: "More than 5 shots in first 30 minutes" // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15> RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 1800 // 30 Minutes RULE5_OUTPUT = 0.15

    // Description: "More than 10 shots on target at any point" // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1> RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1

    // Description: "Losing at any point" // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1> DRULE1_PARAM1 = 0 // 0 Minutes DRULE1_OUTPUT = -0.1

    // Description: "No shot on target within 30 minutes of play" // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2> DRULE2_PARAM1 = 1800 // 30 Minutes DRULE2_OUTPUT = -0.2

    // Description: "<30% possession any time after 30 minutes" // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2> DRULE3_PARAM1 = 30 // Possession DRULE3_PARAM2 = 1800 // 30 Minutes DRULE3_OUTPUT = -0.2

    // Description: "<2 shots by 60th minute" // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2> DRULE4_PARAM1 = 2 // Shots DRULE4_PARAM2 = 3600 // 60 Minutes DRULE4_OUTPUT = -0.2

    // Description: "<4 shots on target 80th minute" // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3> DRULE5_PARAM1 = 4 // Shots DRULE5_PARAM2 = 4800 // 80 Minutes DRULE5_OUTPUT = -0.3

    // Description: "Losing by 2 goals" // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1> DRULE6_PARAM1 = -2 // Goals DRULE6_OUTPUT = -0.15

     ^^ Also to everyone who thinks DDA has anything to do with overall, take note here. None of the coding has anything to do with overall. Overall is still important in H2H, because it means you're likely to preform better than your opponent, but that also means you get hit with the nerfs outlined above. Some people are still just really good and really bad at the game and can overcome the dynamic difficulty adjustments (ie how the same people go 25-0 in WL every weekend). Even with a 25% nerf, they'll still beat most of us Laughing 

     or is able to glitch out certain aspects of the game.

     

    I mean I dunno, ive faced a couple worthy opponents over time and their offenses in particular are something so to say. Like the entire secondary shifts to 2 route runners on the right side, safety will vanish on left side of the field, they got a TE running free out to the left wide open 40 yards down field, is it glitching out parts of the game? I dunno but its only time ive seen such fuckery out of an opponent. Its not like this was 1 time a game, these types of plays are constant. Im more into belief most of what is top 75 on any ladder mode is glitchers.

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from VoodooToo >>

    Is it me, or is it a lot more blatent this year?

     It is, Im more intrigued to what really triggers it though. Is it trying to keep most everyone at a 50% win pct? does money spenders influence DDA?

     

    While most people is under belief that DDA is allowing these 80 OVR teams to compete with 90 OVR team, it might be happening, but not as common as higher OVR teams having DDA on their side. To me it seems quite random on when DDA really kicks in and it doesnt even matter what each player has for a team. But if I had to really guess on where DDA kicks everyones ass, its favoring already powerful teams, you know what to expect and what to do against full squads of 90+ all chem out, but the game simply is not allowing you to actually do what should work. 

     

    my experience with DDA for the most part outside full squads all chem up has been random, like sometimes the shit really dont kick in until 4th qtr.  One of the most obvious things about the coding is this 

     

    "User scores in first 5 minutes" 

    Let show of hands, how many times has you or opponent scored a TD in first 5 mins or fast and then game becomes a stalemate almost rest of the way like why is defense shutting it all down now but couldnt on opening drive? 

    Posted in: MUT Discussion
  • posted a message on DDA is in EA games
    Quote from cpr3584 >>

    Yea it’s def in the game . A lot people gave dreverse crap for posting multiple instances of DDA and turns out that bastard was right . I can tell In the first 2 min of a game whether I’m going to lose 

     Me to, I dont see why anyone was doubting Dreverse when most of what he say should of been obvious for everyone playing the game. 

    Posted in: MUT Discussion
  • posted a message on Krealo tell EA to stop scamming its customers with DDA
    Quote from Khaos116 >>
    Quote from Crinus >>

    Honestly you talking out your ass, you be the only one saying that, even pro players know theirs dda.

     

    Skimbo got screwed out of a game in a tourney because of some bs out of his or opponents control.

     It's about time someone has actual proof, been waiting a long time for this....so go ahead and post that holy grail of links to the proof of dda coding in H2H.  I cant believe I ever doubted it existed.

     I dont know of any coding or data mining ever done to this game period. So naturally dda wont be found if nothing else was found. 

    Posted in: MUT Discussion
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