Thanks alfonso! Its not loading all the way for me, but from what I can see, it's looking good so far.
Well, if you select the 12 plays and press solve....it will take anywhere from 1 minute to 3 minutes to solve it. Worse case is 3 minutes. I ran a couple of times and it took less than 2 minutes and computed about 16k combinations and there counters frequency percents.
Wow, its probably that you selected plays with so many combinations. I need to increase dim. You must have hit over 30k combinations
lmk if you want the plays i put in or anything else i can help with. this is a great tool!
Try this first. Download it again and just click the solve and see if it solves the default plays already listed. If it does, it is a matter of changing the variable limit.
didn't get the error message with those instructions, but the results had 2 counters with str hb blast despite it not being in the list. is that how it is supposed to work?
Ok, when you view the results, it will list all 5 GP and give you the total plays those 5 GP will hard counter from your list of 12 plays you wanted countered. No there might be 15k to 30k results so how do you know which is best? Well, you could go with a result that has the most plays hard countered from your List of 12 plays. So sort them by "Total Plays Included" from highest to lowest and pick the highest. You could also select the best 5 GP by looking at the column " Your Feq". This column is giving you the expected percent countering a play based of the weights entered in the sheet "EnterFreuency". This is what a lot of the top leagues use to judge the effectiveness of the GP setup. While they do trial and error, this worksheet calculates over 15k possible setups in under 2 minutes....yes, that is less than it takes them to test 1 set up. Hope this helped explain what this is about. Oh, why are there other counters that are not on your list? Because they came from a combo card that had one play that was on your list. As you can see, it is almost impossible to get 5 GP with 10 plays you want Since there is not enough variety to do it. That is why some GP are more expensive...because they have two good plays as a combo.
Can we put our gameplans in to this yet? or is it just example?
This is to tell you which 5 GAmeplans to get if you have a list of 12 plays you want to counter so that you can have the highest number of those plays countered. It will also give you the percent chance of your opponent getting a counter if you use those 5 Gameplans. This is a solver to help you decide which 5 gameplans are dest to counter those 12 plays you listed and also all other plays not listed.
if you just want to check the effectiveness of the Gameplan setup you have then use Briganator's link below my link of the GPS. Hope I clarified it for you.
Oh, my solver is not an example....it is a solver where you select the plays you want countered.